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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Montevius Williams
Trigger works
62
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Posted - 2011.11.04 17:31:00 -
[1] - Quote
OUTSTANDING JOB CCP!
I really like the border areas where you leave one nebula and space is very dark, but you can still see the other nebulas from afar.
Feedback:
Not gamebreaking or immersion breaking, but I do think having nebulas only change every region needs to be reevaluated. From what I see on the test server, especially large regions will have long periods of travel with no changes.
Thats all the feedback I have. Looks really great. Now I know what Jean Luc Piccard felt like when he flew the Enterprise into Nebulas! |

Montevius Williams
Eclipse Industrial Inc
64
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Posted - 2011.11.05 07:30:00 -
[2] - Quote
Did some more testing, some more feedback
Someone brought this up already and maybe its just an issue with the build, but when you rotate the camera, the screen studders. Its very distracting. Same thing happens with you drag UI boxes around screen.
PS: Gallente ships look outstanding. Awesome job guys. |

Montevius Williams
Eclipse Industrial Inc
68
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Posted - 2011.11.07 16:55:00 -
[3] - Quote
Again, the only issue I have is with the traveling through large regions and no backdrop changes. I dont mind some NOT changing as some rela life nebula are 70-100 light years across, so if you're traveling 10 light years, are even 20 light years across New Eden, you wouldnt see much change.
However, some nebula are 20-30 light year across, so if you traveled 10 light years, you should see significant changes.
But overall, again, AWESOME job CCP. They look fabulous! |

Montevius Williams
Eclipse Industrial Inc
68
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Posted - 2011.11.07 16:56:00 -
[4] - Quote
Pinky Denmark wrote:The Nebulas look awesome however the darkness behind stations and likely other objects sometimes make it rather difficult to navigate my ship... When Im flying behind a station sometimes I panic and can't even see my ship 
Space is dark. |

Montevius Williams
Eclipse Industrial Inc
68
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Posted - 2011.11.07 20:31:00 -
[5] - Quote
The more I think about the gate thing...dont the Star Gates open up wormholes that we travel through to reach the next star system....if this is the case, I dont think the gates need to be rotated as it doesnt really matter what direction they are pointed. You're traveling through an artificial wormhole. |

Montevius Williams
Eclipse Industrial Inc
68
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Posted - 2011.11.07 20:32:00 -
[6] - Quote
Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
2. a different nebula snapshot per constellation is required to give people a sense of traveling through the things.
3. please add the nebs on the starmap; this cant be hard. this way, after 7 years, traveling through solar systems will actually mean something
with these 3 changes (and fixed glitches), EVE's environment will be beautiful. you have a great asset, plz dont half-ass the implementation.
But I do agree with this... |

Montevius Williams
Eclipse Industrial Inc
77
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Posted - 2011.11.09 06:35:00 -
[7] - Quote
Hungry Eyes wrote:CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it  love you. thanks.
Oh man, cant wait!! |

Montevius Williams
Eclipse Industrial Inc
83
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Posted - 2011.11.09 17:52:00 -
[8] - Quote
I LOVE the dark areas between Nebulas. Feels so isolated.
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Montevius Williams
Eclipse Industrial Inc
90
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Posted - 2011.11.10 22:10:00 -
[9] - Quote
I still have some camera stuttering when rotating the camera. |

Montevius Williams
Eclipse Industrial Inc
90
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Posted - 2011.11.10 23:14:00 -
[10] - Quote
Xenial Jesse Taalo wrote:I haven't read the thread much but some quick points, probably repeats:
-+ Camera stuttering here too. -+ Some of the colour banding is seriously heavy. Is it impossible to address at this point? I can't unsee it. -+ Space definitely too dark in many areas. Simulation is one thing, eye strain going unnoticed is another. Eve is not a quick-session game.
Imho I think these 3 points need work before going live.
I definitely am of the opinion that ships simply look worse. I am not sure if this is a known technical point or my personal taste. It was mentioned in the dev blog but I thought nothing of it, but now I do feel disappointed. Using my shinier ships - Anathema and Malediction - I feel like three things hurt the looks: -+ The busy-ness or something about the reflections give the ships a rough, scruffy look. -+ Getting a lot of green & yellow on the ship, which eh, sounds silly but it's kind of army/compost feeling all the time. -+ The sleek look of the ship now seems to be turned into plastic? I don't know the inner goings-on here but yeah, now the Anathema looks like a lot of grey plastic. Smeared with green at times. This plastic look is really pretty bad for the Anathema at least. =/
Are the different light colours from each system's star not working. I don't know, just registering impressions here.
Don't get me wrong, the nebulae look really good but personally I would rather keep my ships looking really good. I love how good the Anathema looks on TQ, but now it's kind of taking a visual nerf.
I think some areas should remain dark jsut as some areas should remain bright. The Genesis region for example seems very cold and dark. I think its perfect.
CCP, whats the status on camera stuttering?
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Montevius Williams
Eclipse Industrial Inc
90
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Posted - 2011.11.10 23:16:00 -
[11] - Quote
Oh, one other thing, kudos to CCP on the shadow work, it looks amazing on my Megathron along wit hthe ship texture. Good stuff. |

Montevius Williams
Eclipse Industrial Inc
101
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Posted - 2011.11.12 01:56:00 -
[12] - Quote
Hey Dev's there is still camera stutter, some notes:
Tested on all graphics and performance levels (low, medium and high) Tested High, Medium, Low and disabled Anti-Aliasing
During this testing, in all cases, there was a slight stutter as the camera passed over the graphical images of the nebula. Stutter was not there when camera passed over space with no Nebulae images. Did not affect my framerate at all but it was very jarring.
Graphics Card: NVIDIA GeForce GTS450 |

Montevius Williams
Eclipse Industrial Inc
115
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Posted - 2011.11.15 17:22:00 -
[13] - Quote
Deviana Sevidon wrote:The last build has far too many stars in it. I lked the previous version, darker and with less stars more.
Edit:
Right now it is totally over the top, even more stars then on TQ at moment which is just silly.
I was on late last night and the star field was much denser than on TQ but it was AWESOME!. Did that add even more this morning or something? IMO, there should be alot of stars. This is space afterall.
Edit: TQ star fields are rather drab to be honest. The ones on the test server seem much more alive. As I said in another post, EVE looks more like the Pictures that comes from the Hubble space telescope and it really adds to the immersion factor. |

Montevius Williams
Eclipse Industrial Inc
117
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Posted - 2011.11.16 20:19:00 -
[14] - Quote
Commander A9 wrote:I'm not a fan of the new nebulae at all. I feel like it's too dark and much less, well, invoking than the colorful backgrounds as they are now. I like how current backgrounds change their color and arrangement from sector to sector (maybe not system to system, but they're good as they are now).
To reiterate comments by previous posts, indeed, the new nebulae lacks depth. Effectively, it seems like it's one big blotch of colors on a black background and that's it. For me, it's actually boring.
Call it artsy, but I actually enjoy the backgrounds as they are now. The new nebulae being all black and only a big splotch of colors in one position doesn't make me feel too involved in the universe and actually makes me cringe a little bit-almost as if it makes me feel more vulnerable.
I know, call it "lacking a warm and fuzzy feeling," but the new nebulae does exactly this to me. I like the backgrounds as they are.
Wow...Really? Lets not hold EVE back with 2007 backgrounds. Yea, thats not good. The new nebula are AMAZING.
But its your opinion and you are allowed to have one.
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Montevius Williams
Eclipse Industrial Inc
117
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Posted - 2011.11.17 03:19:00 -
[15] - Quote
Yea please fix Metro - I loved the look of that place. Looked like it was on Fire, like we were in the bowels of Hades itself. |

Montevius Williams
Eclipse Industrial Inc
121
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Posted - 2011.11.18 06:45:00 -
[16] - Quote
Oberine Noriepa wrote:That's Verge Vendor. I pass through it all the time. It looks like that. I do agree with you on the nebulae lacking some depth. This is probably due to compression or resolution. I think if the in-game nebulae looked more like the nebulae in the Crucible wallpapers, there wouldn't be a problem.
Yea the Nebula look great but some of the compression and resolusion on some of them isnt that good and gives some of them a blocky apperance. Not all of them are like that though. But yea, if CCP can make the nebula look like the Wallpaper, that would be great.
Is that possible CCP?
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Montevius Williams
Eclipse Industrial Inc
123
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Posted - 2011.11.21 18:42:00 -
[17] - Quote
IceAero wrote:I'm a little shocked that this hasn't been said yet (or I missed it), but the background stars are simply TOO BRIGHT.
The new nebulae are perfect, literally perfect, but the star-field was overdone. Stars are not this bright in space, not even close. Yes, of course I also understand that nebulae are also not this bright and must be generated with false coloring applied to long exposure photographs outside the visible spectrum, but there is NO reason to make stars appear as they do in these type of pictures as well. Simply put, for this, this just doesn't fee like space. And, as a rocket scientists, I really care about these types of things :x
I don't believe that we need a complete return to what is on TQ right now, because I like the more viable field, especially now that is reflect real-eve-world positions of the other star systems. AND I do like that the close systems appear much brighter, but the BACKGROUND field is too bright. Please, please pass this along to your art dept and consider toning it down. It would be a three-fold improvement: 1) more realistic 2) highlight your addition of representative stars in the field 3) make the nebulae stand out more.
No, TQ space is SOOOO BORING!!!!!!!!!
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Montevius Williams
Eclipse Industrial Inc
123
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Posted - 2011.11.22 19:04:00 -
[18] - Quote
Severian Carnifex wrote:I have one question... If we have stars of different colors in systems... why thats not the case on sky? why all stars on the sky have the same color???
Now you jump to white star and end up in system with star of some other color...
This is not true, the stars do have different colors that coorespond to their system color. I can actual can call out each system before the jump..."Im jumping to a system with a Red star" and It will be a red star when I arrive. You may need to adjust your color settings on your monitor. |

Montevius Williams
Eclipse Industrial Inc
134
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Posted - 2011.11.25 16:12:00 -
[19] - Quote
C'mon CCP, we've been giving you valuable feedback for weeks on this. Is anything going to be change/be improved?
1. Nebula compression, color banding and higher resolution all need to be adjusted and made more clean.
2. The dark areas of the Nebula should look like what you presented during fanfest and what you gave us with your own official Wallpaper
3. Simply put, the Wormhole Nebula, while not as colorful or varied, have a much, much cleaner look about them - a higher detail.
Can we get some Dev feedback? Is this something that we be looked at? |

Montevius Williams
Eclipse Industrial Inc
135
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Posted - 2011.11.26 03:22:00 -
[20] - Quote
Oh no, they look AMAZING, let me repeat, AMAZING, but they could use higher res and not be as blocky in some areas. For example, Verge Vendor, looks damn near Photo realistic, but Gensis has all types of color banding and res issues. |
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Montevius Williams
Eclipse Industrial Inc
135
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Posted - 2011.11.26 19:32:00 -
[21] - Quote
Jodis Talvanen wrote:http://dl.eve-files.com/media/1111/Allskynebulaesurvey113.11.pdf
can someone please validate this
I was just on the test server, I didnt see anything with Nebulas on the star map. |
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